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- RRRRGGGGBBBBmmmmoooodddd((((3333GGGG)))) RRRRGGGGBBBBmmmmoooodddd((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- RRRRGGGGBBBBmmmmoooodddd - sets a rendering and display mode that bypasses the color map
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- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee RRRRGGGGBBBBmmmmoooodddd
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _n_o_n_e
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- RRRRGGGGBBBBmmmmoooodddd instructs the system to treat color as a 4-component entity in the
- currently active drawmode. Currently RGB mode is supported only by the
- normal framebuffer, so RRRRGGGGBBBBmmmmoooodddd should be called only while in draw mode
- NNNNOOOORRRRMMMMAAAALLLL. You must call ggggccccoooonnnnffffiiii for RRRRGGGGBBBBmmmmoooodddd to take effect.
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- While in RGB mode, a framebuffer is configured to store separate color
- values for red, green, blue, and alpha components. Lighting, shading,
- and fog calculations are done in the true, RGB color space. Colors and
- writemasks must be specified using RGB-compatible commands such as cccc,
- ccccppppaaaacccckkkk, and wwwwmmmmppppaaaacccckkkk. The red, green, and blue components stored in the
- framebuffer are used (after correction for monitor non-linearity) to
- directly control the color guns of the monitor.
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- Many advanced rendering features, such as complex lighting models,
- texture mapping, polygon antialiasing, and fog, are available only in RGB
- mode.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- c, cmode, cpack, gammar, gconfi, getdis, getgde, wmpack
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- NNNNOOOOTTTTEEEE
- RRRRGGGGBBBBmmmmoooodddd is not supported on all hardware configurations. The command
- ggggeeeettttggggddddeeee can be used to determine how many bitplanes in the normal
- framebuffer are available for each color component in both single and
- double buffered RGB mode.
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- This routine is available only in immediate mode.
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- PPPPaaaaggggeeee 1111
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